If there is not an option to select a texture, change the Blend Mode of the material to Normal. Select the material and set the Device Camera Texture as the Base Texture. To do this, start by creating a new Unlit material. Instead, we are going to apply the segmentation only to the screen image. Now at this point we could set the texture of the screen image to be the Device Camera Texture and then mask the camera with the segmentation, but that would cause issues if we want to add something like grain or some other overlay to our lens. Add a Screen Image in the Objects panel and a Portrait Background Segmentation Texture in the Resources Panel. So far we have a blur going on, but our subject is also blurry. ![]() If you select this material you can adjust the "Blur Factor" in the Inspector Panel to make the preview more or less blurry. This will make the preview blurry (hooray!) and add a Gauss Blur material to the Resources Panel. ![]() Start off by adding a "Gauss Blur" Post Effect in the Objects Panel. Blurring the background Adding the blurīlurring the background might actually be the easiest part of this lens. You can see an example of this type of effect by clicking here or by scanning the snapcode below. We'll go over how to apply the blur to just the background, add a slider to let the user adjust the strength of the blur, as well as how you can layer post effects on top of the completed lens. In this Lens Studio tutorial we'll go over how to add an adjustable background blur (or "bokeh" as it is sometimes called, although it technically isn't bokeh in our case) to a lens.
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